Who are we?
We're Cephalopod Ink, a small group of game loving folks spread across Boston and Paris. We’re 50% women-founded, fully worker-owned, and all about making cool, immersive worlds that players actually want to get lost in. Every decision, idea, and tentacle (metaphorically speaking) comes from us working together as a team.
As a group of industry veterans, we bring over 40 years of combined experience. Our past work spans iconic IP like Marvel, Star Wars, and Mario, and we’ve worked at studios such as Bethesda, Riot, Ubisoft, and Blizzard.

Why Cephalopods?
Because cephalopods are smart, resourceful, and just the right amount of weird.
Get ready for amazing worlds
Get out of the labyrinth or get cozy on a farm with your grimoire. We're constantly imagining new exciting places to get lost in.

Meet the pod
Ink-troducing our team!

Zak
Creative Lead
Zak started learning programming early from his dad. The first game he ever made was a version of Snake written in assembly. He has been obsessed with making games ever since. The moment he decided he wanted to do it professionally was during the end credits of Portal, and that dream is still alive.
Since then, he has been in the gaming industry for 10 years, working on everything from digital card games to action rogue-likes. He plays just about every genre, but recently has been into fighting games.

Lia
Artistic Lead
Lia's been drawing for just about her whole life and has been a freelance illustrator and concept artist for 10 years. Video games like Pokemon and Spyro inspired her early art and love of games.
Nowadays she can often be found playing dressing up in Guild Wars 2, decorating things in Sims and Animal Crossing, and of course, she's always collecting Pokemon.

Katie
Business Lead
With 10 years of experience working on DevOps teams, Katie knows her way around the technical side of things—but she keeps getting drawn back to the business world. The spreadsheets? They call to her.
When she’s not balancing budgets or optimizing workflows, she's relaxing with a cozy farming sim like Stardew Valley or meticulously fine-tuning her strategy in idle sims like Rusty’s Retirement.

Andrew
Technical Lead
Andrew has worked as a software engineer for 14 years in the gaming industry, both working at a small contracting studio as well as at big companies like Bethesda, Google, and Ubisoft.
His passion for games started with an N64 and getting Ocarina of Time and Mario 64 for Christmas, both of which are still all-time favorites of his. Since then he's gotten wonderfully lost in worlds such as The Elder Scrolls, and survived (and strangely enjoyed) the gauntlets of From Software games, but he will always have a special place for puzzle games.
Follow our journey
We'll be posting a lot about our process because connecting with our community is a huge part of who we are. Here's a few ways to follow along!